Hi-Fi Rush

gameJPJP2023
Updated 2 weeks ago
Last deep analysis: never
Popular Love
75
Signal Breakdown
Audience Score Reach
Social Sentiment
Longevity of Affection
Discussion Depth
Reddit Volume Reach
Reddit Engagement Reach
Fan Works
90-Day Trend
True Feel
95
Cult Favourite
53
Rising
--
Recommend
100
Reach Meter
72
Reach Breakdown
Audience Score
Reddit Volume
Reddit Reach
90-Day Reach Trend

1Core Metadata

Title & Origin
Canonical title
Hi-Fi Rush
Original title
Not yet measured
Country
JP
Language
en
Territory
JP
Release & Format
Format
Video Game
Release status
released
Release date
2023
Duration (min)
Not yet measured
Episodes
Not yet measured
Rights & Rating
Rating system
Not yet measured
Rating
Not yet measured
Licensing
Not yet measured
Distribution
Not yet measured
Volume count
Not yet measured
Publisher & Developer
Bethesda SoftworksPublisher
Tango GameworksDeveloper
KraftonPublisher

2Content

Synopsis

Rhythm-action game from Tango Gameworks, shadow-dropped on Xbox Game Pass in January 2023 to widespread acclaim. Metascore 89. Won Best Audio Design at The Game Awards 2023 and BAFTA. Became emblematic of Microsoft studio closures when Tango was shut down, then rescued by Krafton who acquired the IP and studio.

Tags & Format

Themes

rhythmactionmusicrebellionrobot

Tone

vibrantenergeticrebellious

Content Warnings

Not yet measured
Target age rating
13+
Content format
video_game
Awards

Not yet measured

3Commercial Metrics

Box Office
Box office
Not yet measured
Currency
Not yet measured
Original
Not yet measured
Revenue
Total revenue
Not yet measured
Revenue tier
Not yet measured
Awards
Not yet measured
Sales & Streams
Units sold
Not yet measured
Streams
Not yet measured
Rights
Rights status
Not yet measured
Distribution
Not yet measured
Revenue tier
Not yet measured

4Audience Intelligence

No audience metrics yet

5Industry Links

6Community Sentiment

How people are talking about this IP — each row is a different signal: reviews, ratings or comments from one source.

Positive ≥0.6Mixed 0.4–0.6Negative <0.4
How sentiment scores are calculated